5G, New Services Will Push Cloud Gaming Market

By 2024, there will be over 42 million active cloud gaming users, and the overall market revenue is expected to reach USUSD 4.5 billion, according to forecasts from global tech market advisory firm, ABI Research, the company said.

Despite a robost 61.7% CAGR (2018 to 2024), the cloud gaming market will still represent a relatively small segment of the overall gaming landscape through this forecasting window, the firm added.

Currently, there are several million cloud gaming users spread across B2C services that include a more curated approach (e.g., Blacknut, Hatch, PlayStation Now), or a virtualized PC experience (e.g., Blade´s Shadow, NVIDIA´s GeForce NOW), and B2B platforms that target operators, telcos, and other businesses within markets like hospitality and transportation (e.g., Gamestream, PlayGiga, Ubitus, Wiztivi). 5G is anticipated to be a driver for cloud gaming as it stands as a key contender to showcase some of the new technology´s key selling points, including higher data rates and ultra-low latency.

These findings are from ABI Research´s Cloud Gaming application analysis report. This report is part of the company´s Video and Cloud Services research service, which includes research, data, and Executive Foresights. Based on extensive primary interviews, Application Analysis reports present in-depth analysis on key market trends and factors for a specific application, which could focus on an individual market or geography.

For more information about ABI Research´s services, visit www.abiresearch.com.